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You can Disenchant
from your
cards in order to Special Ascend this Aardbud to Aardvarum from your deck. When this Aardbud receives 1 or more
you can Search your deck for a 1 Spirit
Elestral and add it to your hand.
When you Cast this Aardvarum you can Search your deck for an
card and add it to your hand. You can target and destroy an
Elestral. If you do, you may Special Ascend this Aardvarum to Antitan from your hand or deck.
This Abominursa gets +2
for each other
Elestral on your field.
When you Cast this aDrive you can Enchant up to
to it. You can Disenchant
from this aDrive in order to Search your deck for an
Elestral and add it to your hand.
When you Cast this Aeolus you can Enchant up to
to it. You can Disenchant
from this Aeolus in order to Search your deck for an Elestral with Enchantment Cost
and add it to your hand.
When you Cast this Aeosdale you can Foretell 3. You may Special Cast a 1 Spirit
Elestral Foretold this way.
When you Ascend this Aeromare you can Cast it from your Underworld as an Artifact Rune Empowering the Ascension with the effect “The Empowered Elestral cannot be targeted or destroyed by opponents’ Elestral effects.”
Return up to
from your Underworld to your Spirit Deck.
Draw a card, then return any number of
from your Underworld to your Spirit Deck up to the number of Ambrosia in your Underworld.
You can Expend
and discard this Ampup in order to Search your deck for up to 2 Ampup and add them to your hand.
This Ankyloshock gets +3
for each
Enchanting it. When this
-Enchanted Ankyloshock deals damage to an opponent you can Special Ascend it to Ankylosurge from your hand or deck.
You can draw a card for each
/
Enchanting this Ankylosurge, then discard that many cards.
You can Expend
in order to Special Ascend this Anocell to Phosvocell from your hand or deck. When you Cast a Rune with
you can Enchant
from your Underworld to this Anocell.
You can discard an
card from your hand in order to target and destroy a card. This effect can be activated up to 2 times in a turn. While there is an
Elestral on the field this Antitan is Unaffected by opponents’ Elestral effects.
The Empowered Elestral gets +1
. When an Artifact Rune on your field is sent to the Underworld you can Enchant each Spirit that was Enchanting that Artifact Rune from your Underworld to a card on your field.
You can Nexus up to
. When you do, you can draw a card for each
that a card receives this way.
When you Cast this Apollo you can Enchant up to
to it. You can Disenchant
from this Apollo in order to Foretell 3 and add up to 1
Elestral Foretold this way to your hand.
When a player Casts Warmite, Frosmite, Kitemite, Flarachne, Polarachne, or Parachne that player must draw a card.
This Arcalith can be Normal Cast with
if an opponent has at least 2 Elestrals in Attack Position. When you Cast this Arcalith you can Enchant up to
from your Underworld to your field.
You can Expend
in order to give this Arctaurus +3
until the next turn. This Arctaurus' effect can be activated up to 2 times on your turn.
This Argo can only be Cast after an Elestral declares an attack. Cast an Artifact Rune from your hand or deck.
When this Armadawn changes Position an opponent must Expend
.
When you Cast this Artemis you can Enchant up to
to it. You can Disenchant
from this Artemis in order to target an opponent's face-up card and Suppress it until that opponent’s next End Phase.
When this Ashrabbit receives 1 or more
you can target 3 cards in your Underworld, then an opponent chooses 1 of them. Return that card to your hand or Spirit Deck.
When this Asprowl is sent from your deck to the Underworld you can Special Ascend your Snowlet to it. You can Expend
in order to send the top 4 cards from your deck to your Underworld.
When this Astrabbit receives 1 or more
you can look at the top 3 cards of your deck, then add 1 of them to your hand and shuffle the rest into your deck.
Elestrals get +1
and +1
for each
Enchanting them.
Discard a card in order to Enchant up to
from your Underworld to your field and return up to
from your Underworld to your Spirit Deck.
Each player sends the top 3 cards from their deck to their Underworld. Then if you control a
-Enchanted Elestral you can send an additional 2 cards from your deck to your Underworld.

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